Projects.
Systems I’ve built to help people find, understand, and work with complex information. Applied AI alongside the computational design, interaction, and fabrication work that shaped my approach.
SolidKnowledge / Living design memory for CAD
Turning twenty years of SolidWorks files into engineering knowledge designers can search in everyday language, with every answer traced back to its evidence and source file.
HAD / Human–AI Design
Designing in conversation with an AI: the assistant sees the plan, asks what you are designing, interprets what you say into typed intent, and deterministic solvers act on it — explained, checked, and undoable, in 2D, 3D, and WebXR.
StandardScout / Source-grounded technical retrieval
Connecting questions to building standards through local retrieval, source controls, and citations people can inspect.
ARTH / VR learning environment
Unity-based VR for adaptive-reuse design with tablet-driven placement, demolition, and editing modes — instrumented for user studies.
GaoDe / Architectural design serious game
Multimodal serious game in Rhino + Grasshopper using Leap Motion, vision, and voice — a sandbox for architectural learning.
OROSI / Interactive pavilion
Responsive light + kinetic system inspired by Iranian Orosi windows — computational design meets physical interaction.
Fabrication projects
Selected digital fabrication: robotic workflows, CNC + laser, full-scale prototypes — making as a way of thinking.
BESOLOGY / Topology optimization
Parametric workflow combining BESO topology optimization with high-rise structural design under wind + gravity loads.