Skills & Honors

Snapshot

I build immersive learning and design systems using VR development, computational design, and digital fabrication workflows.

For concrete examples, see Projects.

Technical skills

XR development

Unity, C#, VR and XR prototyping, interaction design, and study support for usability and engagement.

Computational design

Rhino + Grasshopper, parametric modeling, custom GH definitions, environmental and structural workflows, automation.

Scripting and tooling

Python scripting, custom components development, and workflow automation for design and documentation.

Design and visualization

Rhinoceros, AutoCAD, CorelDRAW, 3ds Max, V-Ray, and Adobe InDesign and Photoshop.

Digital fabrication

3D printers, CNC machines, laser cutters, 3D scanning, and prototype assembly workflows.

Simulation and analysis

Structural reasoning and optimization (including topology optimization), wind pressure studies, performance driven iteration.

Honors and awards

Peer review and academic service

Journals

Frontiers in Virtual Reality; The Journal of Multimedia Tools and Applications; Journal of Infrastructure Policy and Development.

Conferences

IEEE ISMAR; CAADRIA; IEEE Frontiers in Education; ICHELT; IEEE Digital Education and MOOCs Conference.

Languages

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